2D Nextbots Demo View
WASD - Move
Left Shift - Sprint
Major Bugs:
- Multiplayer breaks game on WebGL build
- Player Death Announcements are weird
Updates:
Beta v1 (Big): Basic Backrooms Maze Map, Abunga Nextbot, Iffy Multiplayer and Player Movement. (Bugs: Camera Swap, Names don't show)
Beta v2: Improved Player Movement and Camera. (Bugs: PLEASE FIX MULTIPLAYER IT'S THE BASE OF THE GAM-)
Beta v3: Player Rotation and Position Synchronized and Updates, Nextbot kills you and restarting fixed
Beta v4: Player Multiplayer Works, Spawning Players in Fix, UI Announce who died Fix, Players and Nextbot spawn random areas
Beta v5 (Big): Increased Map, Post Processing Added, Multiplayer Complete (Players are playable now lmao and synced), Nextbot spawns more and more as you die (and as more players join).
Beta v6 (Big): Improved Post Processing, Added Safe Houses, Improved Nextbot AI, Added doors (interactable buttons), Improved visuals (Shadow Borders).
Beta v7 (Huge lol): Upgraded to Universal Renderer Pipeline, Lights Out Function (Lights will go out random times and players will have to turn it back on)... Nextbots Are Affected by Lighting, Improved Post Processing, Changed Menu, New Lobby Selection, Different Player Colors, Players Death Fix, New Background Sprite, Character Color Selection, Lobby Room with Owner Ability to Start Game, Added Credits to Game Beta Testers, Added Settings Panel, Added Control Panel for Lobby Owners (Spawn in Nextbots, Control Nextbot's Properties), Changed Nextbot Spawn Behavior (No More +1 Nextbot when Player dies, Spawned in by Lobby Owner/Leader) Added new Nextbots [Walter, Trollface, IShowSpeed, Dababy, Quandale Dingle, Spongebob], Revamped Backrooms Map, FIXED PLAYER USERNAMES OMG
Beta v8: Updated hitboxes, Added Castle Map, New Lighting System (Shadows to Block Other Side of Walls), Map Selection, Added Nextbots [Capybara],
[To do] Add more nextbots, Fix doors, Nextbot different default speed values based on wiki when null speed
Status | In development |
Platforms | HTML5 |
Author | Triggerly |
Comments
Log in with itch.io to leave a comment.
TIP FOR CONNECTING WITH OTHERS:
Join a room when they are still in lobby screen! Joining when game has started will result in spectator.
This is the latest version before I stopped the project. Enjoy!